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The method

Four moves

Four moves, named so a direction can cite them. Anything outside the list is a deliberate exception and is written up as one.

Move What Use
cut Hard cut, no transition The default between every shot and every graphic
settle A graphic appears with a short fade or a small rise, one motion under 400 ms, then holds still Cards, chips, lower thirds
reveal A number counts or a bar fills once, in step with the narration saying it Measured claims only, and only if the count itself is the point
hold The frame stops on a still, a word, or a flat ink card, for a beat’s length The verdict, and the deliberate pause

The rules that go with it:

  • Motion is motivated by the narration or by the footage, never by the clock. Nothing breathes, drifts, pulses, or orbits while waiting.
  • Graphics do not track subjects, follow cursors, or “pop”. They appear, they hold, they leave on a cut.
  • Camera moves inside the footage are the shoot’s decision. The edit does not add digital pushes to a static shot to make it feel alive.
  • Transitions other than a cut are named in the direction with their reason.

Why four

A vocabulary this small is a constraint that pays for itself twice. It makes a direction writable. “Settle the chip, hold the verdict” is unambiguous, and two people reading it build the same thing. And it makes the absence of motion meaningful: when nothing on the channel drifts or pulses, a single reveal on a measured number actually lands.

Most motion in most videos exists because the timeline had a gap. That is the clock motivating the move, and it is exactly what this list rules out.


Part of the method, v1.0. Revisions are recorded in what changed.